Similar thing happened when expert (T2) dungeons were
introduced. The encounters below gave many people a hard time. Today, they are
easy and can be done really quick even on expert difficulty.
Gatekeeper Kaleida
Michael Bringhurst / Dungeon: Darkening Depths (Normal)
Although everyone’s favorite werewolf has a very simple
tactic, sometimes he was a real pain. He must be tanked away from the moonlight
which is giving him a brute strength. He would even one-shot the tank. He has an
ability that stuns the whole group, so if the tank isn’t fast enough to stop
him getting his moonlight dose, the whole group ends up dead.
Gatekeeper Kaleida / Dungeon: Deepstrikes Mines (Normal)
Gatekeeper Kaleida’s crystals brought death to many players.
To this day, most rage-quits I’ve seen in Rift were because of this guy. During
the encounter, he will spawn crystals, one to deal damage to the party, and the
other to heal him. There was a time when those crystals were a DPS run, so we either wiped or he would heal himself to
an insane amount of HP. Killing Kaleida took a lot of time to beat, because of the low gear we had.
Konstantin / Dungeon: King's Breach (Expert)
Most hated boss for newbie healers and tanks. The strategy
is very, very simple – avoid the spikes and you’ll live. And he spams those
spikes coming out of the floor every second, from circles, in different
locations. The tactic is to move from circle to circle, while doing the usual
thing that a party does in a dungeon. Just move quick. Once you learn how to
move at Konstantin’s chamber, it’s easy. Anyhow, Konstantin frames an Ascended
head in his hideout from time to time, even today.
Chillblains Winterfrost / Dungeon: Realm of the Fae (Expert)
Tank and spank boss but set in a foggy environment where all
you can see are the name frames. He spawns Vortex adds that deal a solid amount
of AoE damage. The people would DPS those adds instead of simply avoiding them. That’s it.
Easy, once you die a couple of times.
Jultharin / Dungeon: Chalmer’s Caldera (Expert)
Shortly after you start beating Jultharin on the edge of a
cliff, a chain of sparkly magic will start going towards the party, eventually
pushing them to their horrible wipe. It’s sort of a timed DPS race, so you must
defeat him as fast as you can. In the days when the party DPS was low, we were
dying like crazy. In most runs today, we kill him in less than 100 seconds.
There’s even an achievement for that.
to be continued...
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